Speedrunning communities developed sophisticated classification systems creating varied competitive frameworks within individual games reflecting different perspectives on gameplay optimization. Understanding these categories reveals speedrunning's remarkable diversity—different community members pursue distinct competitive experiences reflecting personal interests and skill specializations. Categories transform speedrunning from monolithic competition into multifaceted discipline accommodating various approaches toward legitimate speedrunning techniques. Any% represents speedrunning's most popular category, requiring only reaching game completion without prerequisite objectives or additional requirements. Speedrunners employing Any% strategies use whatever methods prove fastest, including unrestricted glitch exploitation and sequence breaking techniques. This category emphasizes pure optimization—finding absolute fastest completion regardless of technique controversy or method legitimacy debates. Any% speedrunning often produces lowest completion times because communities permit all discovered techniques without restriction. Games with permissive Any% categories frequently showcase breathtaking glitch exploitation and creative sequence breaking demonstrating speedrunning's technical frontier. The Any% category attracts speedrunners prioritizing fastest times over stylistic preferences or gameplay faithfulness. One-hundred-percent speedrunning demands completing all community-defined content before crediting game completion officially. However, one-hundred-percent definitions vary significantly between games based on community consensus and specific game characteristics. Some games define one-hundred-percent completion as collecting all items and completing all side quests comprehensively. Others establish different criteria reflecting specific game design philosophies and community preferences uniquely.
The Legend of Zelda: Ocarina of Time one-hundred-percent category requires completing all skulls, stones, and quest items but permits certain glitches depending on specific rule clarifications established through voting. Communities develop comprehensive one-hundred-percent definitions through discussion and democratic voting, acknowledging that universal criteria rarely apply across diverse game types. One-hundred-percent speedrunning attracts runners preferring comprehensive game engagement over Any% speed emphasis and optimization focus. Low% speedrunning presents opposite challenge—completing games while minimizing progress collection and resource acquisition significantly. Low% categories appeal to runners seeking creative puzzle-solving, requiring different thinking compared to traditional optimization approaches. Instead of discovering fastest routes, low% speedrunners investigate minimum viable sequences allowing game completion with restricted resources creatively. Some low% categories restrict collecting specific items or completing certain achievements, forcing runners developing unconventional strategies circumventing normal progression. Low% speedrunning demonstrates that speedrunning variety extends far beyond speed optimization into creative problem-solving and strategic innovation. Glitchless and No Major Glitches categories restrict exploit usage, requiring speedrunners complete games using only intended mechanics exclusively. These categories appeal to runners valuing gameplay faithfulness or seeking speedrunning focused on execution skill rather than glitch exploitation. Glitchless speedrunning sometimes produces longer completion times compared to Any% counterparts, shifting competitive focus toward player precision and route mastery. The extensive rule documentation accompanying many glitchless communities reflects nuanced philosophical approaches defining what constitutes acceptable technique application.
Individual Level (IL) categories focus on single-stage optimization rather than full-game completion, often producing highly competitive records within specific game segments. IL speedrunning attracts runners preferring specialized focus on particular levels or sections rather than comprehensive game mastery. Some games feature dozens of individual level categories, enabling speedrunners competing for records across fragmented competition frameworks. Tool-Assisted Speedruns (TAS) use emulation software for frame-perfect execution, showcasing theoretical maximum performance impossible achieving through human execution alone. TAS videos demonstrate games' absolute optimization potential, serving educational purposes rather than competitive competition directly. TAS creators invest tremendous effort achieving frame-perfect precision, often spending months optimizing single-game playthroughs. Despite extraordinary TAS times, communities recognize that human speedrunning involves unique challenges absent from emulation-based optimization. Segmented runs allow practicing individual sections repeatedly for cumulative optimization, where speedrunners complete individual game sections with unlimited retakes. Segmented speedruns often produce fastest times for completed games because runners optimize each section individually. However, many communities distinguish segmented speedruns from continuous speedruns due to segmentation's advantage of unlimited section retakes. Difficulty-based categories divide speedrunning into separate competitive frameworks within individual games offering multiple difficulty levels. Easy, medium, and hard mode categories create distinct competitive environments where different challenge levels attract varied speedrunners. Some runners specialize exclusively in hardest difficulty modes, while others prefer easier modes enabling faster times. Speedrunning communities maintain sophisticated leaderboards tracking separate records across multiple categorical divisions simultaneously.
Themed and miscellaneous categories emerge spontaneously reflecting community creativity and experimental competitive spirit uniquely. Communities devise innovative categories like "backwards speedruns" where players complete games while walking backwards continuously. Other creative categories include "no-hit speedruns" avoiding enemy contact entirely or "maximum points" speedruns prioritizing score accumulation over time minimization. These creative categories demonstrate speedrunning's flexibility and community-driven innovation extending beyond traditional competitive frameworks. Community voting systems typically govern category creation, ensuring community consensus supports new category adoption officially. Certain games feature extensive category lists exceeding fifty distinct competitive options accommodating diverse speedrunner interests. The complexity of category systems reflects individual games' mechanical depth and community sophistication in competitive framework design. Category systems simultaneously divide and unite speedrunning communities—distinct categories create separate competitions while unified games connect communities through shared competitive passion. Speedrunners frequently compete across multiple categories, sometimes holding records in several categories simultaneously demonstrating versatile expertise. However, specialization trends increasingly emerge where speedrunners focus intensively on single categories rather than distributing efforts. This specialization reflects competitive intensity increasing as records approach theoretical optimization limits. Modern speedrunning categories demonstrate gaming communities' remarkable capacity developing sophisticated competitive structures accommodating diverse preferences and philosophical approaches. Understanding category diversity reveals speedrunning's philosophical depth extending far beyond entertainment into legitimate competitive frameworks deserving mainstream recognition and respect from broader gaming communities universally.